Guards and Wards 5e is a fascinating mechanic in the Dungeons & Dragons (D&D) fifth edition (5e) that adds depth and complexity to the game. This system allows players to create personal bonds between characters, particularly between a guardian and their ward, which can have significant implications for the story and gameplay. In this article, we will explore the concept of guards and wards in 5e, its origins, and the various ways it can be utilized to enhance the player experience.
The guards and wards system was introduced in the D&D 5e Player’s Handbook as a way to encourage players to form meaningful relationships within their party. It is inspired by the classic fantasy trope of a loyal retainer or protector, and it allows players to create a unique dynamic between their characters. A guard is a character who has sworn an oath to protect a ward, who is often a more powerful or influential figure. This relationship can be between any two characters, regardless of their race, class, or background.
One of the most compelling aspects of guards and wards is the oath that is sworn between the two parties. This oath is not just a verbal commitment but also a binding legal contract, which means that both the guard and the ward are legally bound to fulfill their duties. The guard is expected to protect the ward at all costs, while the ward is expected to provide guidance and support to the guard. This creates a sense of loyalty and responsibility that can be a powerful driving force in the game.
In order to establish a guards and wards relationship, players must first decide on the nature of the bond. This could be a familial connection, a mentorship, a political alliance, or any other type of personal bond. Once the relationship is established, the ward must assign a task to the guard, which can range from a simple errand to a complex mission. The guard must then complete the task, and their success or failure can have significant consequences for both characters.
One of the most intriguing aspects of guards and wards is the ability to transfer the bond between characters. If the original guard fails to complete their task or is no longer able to fulfill their duties, the ward can assign the task to a new guard. This allows for a fluid and dynamic relationship that can evolve over time as the story progresses.
Another important element of guards and wards is the concept of the “ward’s power.” This is a special ability that the ward gains by having a guard, which can be used to aid the guard in their duties. The power can vary depending on the nature of the bond and the abilities of the ward, but it can provide significant advantages in combat and exploration.
Overall, guards and wards 5e is a versatile and powerful mechanic that can add a new layer of depth to the game. By encouraging players to form meaningful relationships between their characters, it can create a more immersive and engaging experience. Whether you are a player or a dungeon master, exploring the world of guards and wards can be a rewarding and enjoyable part of your D&D journey.